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Twisted Metal Wiki


Downtown was a level from the cancelled Twisted Metal: Harbor City. Part of this level was used to create the level named City of the Dead that was later made for Twisted Metal: Lost.

Description[]

Old Downtown[]

A massive area with various types of skyscrapers, a monorail, a Chinatown, an aquarium, an art museum, and highways.

New Downtown[]

DowntownComparison

Comparison between the old Downtown seen in an early map plan, and a fan-made mockup of what the new Downtown looks like after the reduction.

This version was drastically reduced in size in comparison to the previous one, with only the middle area remaining. This means that the Chinatown, the aquarium, the art museum, and the highways were completely removed. However, most of the buildings in this level are destructible, and can change the battleground drastically. The ones that aren't destructible often have windows which can be broken into from high places, having an interior. Examples include a piano room and a room with a chandelier.

Connecting Areas[]

March 2nd, 2004[]

As seen in an early map plan from March 2nd 2004, Downtown used to connect to the Docks on its southern side, and to the Ghetto on its eastern side.

August 11th, 2005[]

After Downtown's size was drastically reduced, the route to the Docks on its southern side was removed. Two new paths were added however, one on its western side which led to Scenter, and one on its northern side, connecting to the Mission-only area codenamed "Mini_DT". The path to Ghetto remained.

Trivia[]

  • Downtown was based on Downtown Seattle. Various landmarks from the real life location were referenced as seen in screenshots from the earlier version of the level, such as: the Seattle Art Museum (with the Hammering Man in the entrance being replaced with one holding an assault rifle), the Pike Place Market, the Seattle Aquarium, the Chinatown-International District, and the Seattle Center Monorail.
  • The reason for Downtown's reduction may have been due to memory limitations, as a level as big and detailed as its earlier version would never run on a normal PlayStation 2. Even Downtown's reduced version that is playable in the August 11th 2005 build cannot be loaded on a normal PlayStation 2 without modifications.
  • Downtown was mostly Chad Liddell's (Art Lead) work.[1]
    • Corey Kruitbosch was responsible for the scrapped Chinatown area.[2]

Gallery[]

August 4th, 2005[]

July 28th, 2005[]

July 23rd, 2005[]

July 7th, 2005[]

May 27th, 2005[]

April 11th, 2005[]

April 7th, 2005[]

March 4th, 2005[]

March 3rd, 2005[]

January 26th, 2005[]

October 26th, 2004[]

Unknown[]

References[]